

Wayward Souls: Curse of Shadow 2014
Developed by Rocketcat Games
- Role-playing (RPG), Adventure, Indie, Arcade
Wayward Souls is an action-adventure game built for quick playthroughs and massive amounts of replay value. It was inspired by Spelunky, Secret of Mana, and our previous game, Mage Gauntlet. Procedurally generated random levels mean that every time you play the game, it's a different experience. Control one of six characters, all with their own unique playstyles, abilities, and equipment. Explore and fight for survival, in combat where your tactics, positioning, and timing matter.
Role-playing (RPG)AdventureIndieArcadeActionroguelikepermadeathdigital distributionrandomly generated dungeonspax east indie showcasepax east 2014Android, PC (Microsoft Windows), iOS
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Would Wayward Souls: Curse of Shadow hit harder if it came out today rather than in 2014?
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Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, earnest, grave and spare.
- character-ledplot-driven
- earnestironic
- gravecomic
- sparerichly built
- classical in formformally daring
Who loves it, who doesn't
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Reviews
No reviews yet.
About the game
- Platforms
- Android, PC (Microsoft Windows), iOS
- Developer
- Rocketcat Games
- Released
- April 24, 2014
- Modes
- Single player
- Perspective
- Bird view / Isometric
IGDB rating 7.0/10 from 3 ratings.
Screenshots


Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both plot-driven, grave, earnest.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










