

A first-person exploratory game taking place in 1995 in which Katie, a university student back from Europe, arrives at her family's newly inherited mansion only to find nobody there, with a note from her younger sister Sam suggesting that she's left home. Katie must explore the mansion to put together the stories of where her parents have gone and why Sam has decided to leave. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something's not right. Where is everyone? And what's happened here? Unravel the mystery for yourself in Gone Home, a story exploration game from The Fullbright Company. Gone Home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind. Go Home Again.
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Character
Contemplative, earnest, intimate and grave.
- contemplativerelentless
- earnestironic
- intimateepic
- gravecomic
- character-ledplot-driven
Who loves it, who doesn't
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Where do you stand?
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“Is Gone Home overrated?”
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“Is Gone Home a masterpiece, not merely a very good game?”
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“Is it style over substance?”
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Ask the title a question
Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
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About the game
- Platforms
- Linux, PC (Microsoft Windows), iOS, Mac, Xbox One, Nintendo Switch
- Developer
- Fullbright
- Publisher
- Annapurna Interactive, Fullbright, Midnight City
- Released
- August 15, 2013
- Modes
- Single player
- Perspective
- First person
- Engine
- Unity
- Time to beat
- 30 h rushed · 2.5 h main story · 3 h completionist
IGDB rating 7.4/10 from 558 ratings.
Screenshots





Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
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