

Teenage Mutant Ninja Turtles II: Back from the Sewers 1991
Developed by Konami
- Hack and slash/Beat 'em up, Action, Science fiction
Teenage Mutant Ninja Turtles II: Back from the Sewers, released as Teenage Mutant Hero Turtles II: Back from the Sewers in Europe, and simply Teenage Mutant Ninja Turtles 2 in Japan, is a 1991 Game Boy game by Konami. It is the sequel to Teenage Mutant Ninja Turtles: Fall of the Foot Clan. Similar to Fall of the Foot Clan, the previous Game Boy game in the series, the player can switch between turtles before each stage. Each turtle has his own strengths and weaknesses. Donatello has a long range of attack, but attacks slowly, Raphael's attack is fast but has a very short range, and Leonardo and Michaelangelo are well-balanced. When a turtle is defeated, he becomes captured by the enemy. The game is over when all turtles are captured. After completing a stage, the player is given the opportunity to rescue a captured turtle. If no turtles were captured, the player enters a bonus stage instead. The game features several gameplay elements besides the typical beat-em-ups like dodging huge boulders in the underground levels, going around on skateboards or scaling air lifts, and the game also shifts from being typical 2D just walking left and right to a more open area where the turtles can walk all over the screen. The bosses of the game are the standard villains: Bebop and Rocksteady, Baxter Stockman, General Traag, Granitor The Stone Warrior, Krang, Shredder and Super Shredder, though just like Fall of the Foot Clan, Krang serves as the final boss. The game has several difficulty settings which, depending on the level, make more powerful enemies appear or even give the bosses extra attacks.
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Plot-driven, resolved, unpretentious and cool.
- character-ledplot-driven
- resolvedopen-ended
- unpretentiousprestige
- cooloverwhelming
- earnestironic
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About the game
- Platforms
- Game Boy
- Developer
- Konami
- Publisher
- Konami
- Released
- November 15, 1991
- Modes
- Single player
- Perspective
- Side view
- Time to beat
- 1 h rushed · 1 h main story · 2 h completionist
IGDB rating 7.0/10 from 16 ratings.
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Pairings
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Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both plot-driven, resolved, unpretentious.
Both plot-driven, unpretentious, earnest.
Both plot-driven, resolved, earnest.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










