

Kid Chameleon 1992
Developed by Sega Technical Institute
- Platform, Action, Fantasy, Science fiction
Kid Chameleon is a 1992 platform game released for the Sega Genesis/Mega Drive. The premise of the game is that the main character, Casey, can use masks to change into different characters in order to use different abilities. It was later released in Japan as Chameleon Kid. The game is also a part of the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable. It was released for the Virtual Console in Japan on May 22, 2007; North America on May 28, 2007; and Europe on June 1, 2007. It was also released in addition to a series of other Sega games, including Shining Force and Comix Zone, in Sega Smash Pack 2. The game has also appeared in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3. The player, as Kid Chameleon, progresses through a series of levels, containing an array of deadly enemies and obstacles. Most levels contain a flag, which is the primary goal of each level, from which the player progresses to the next level. However, a number of teleporters throughout the game can warp the player not only to different places in the same level, but also to different levels, and sometimes to an entirely different path through the game. At the end of the game, Kid fights and defeats the final boss, Heady Metal. Kid Chameleon contains 103 levels, of which only about half are on the "main path" (traversing levels only by flags), and also counts 32 smaller unnamed levels, simply called "Elsewhere". Despite the game's considerable length, there was no password system or other method of saving the game (although re-releases in compilations and Virtual Console include their own save features). There are several bonuses that can be earned at the end of certain levels (in which the flag is touched), including beating a time limit, not getting hit and not collecting any prizes. As Kid Chameleon moves through the game's levels, he gains access to masks that transform him into different characters. Each character has different special abilities and varying amounts of hit points. Collecting a mask that the player is already wearing will restore its health. The sheer amount of variety in gameplay due to the various characters is part of what gave Kid Chameleon such an addictive style; few levels repeated the same structure and they usually had specific strategies and characters to be beaten. In addition to the offensive abilities of each form, the Kid could also defeat enemies by jumping on them, although he may take damage from some enemies by doing so. Each form can also make use of Diamond Powers which require diamonds collected in the game to use, accessed by pressing A + Start. Players lose a life if Kid Chameleon loses all his hit points in human form, is crushed, falls into bottomless pits or lava or touches the drill wall which appears in certain levels, or if time runs out. Extra lives and continues can be found in the game, with additional lives awarded for every 50,000 points.
PlatformActionFantasyScience fictionaction-adventuresteamblockspixel arttankteleportationdigital distributionxbox controller support for pcthrowing weaponsvirtual consolesecret areavideo game characters that play video gamesLinux, Wii, Sega Mega Drive/Genesis, Android, PC (Microsoft Windows), iOS
Log it
Sign in to log this.
Where do you stand?
Three questions people argue about. Answer first, then see how your circle and the community split.
Would Kid Chameleon hit harder if it came out today rather than in 1992?
Sign in to answerBe the first to answer.
Has Kid Chameleon aged badly?
Sign in to answerBe the first to answer.
Is this Sega Technical Institute's best work?
Sign in to answerBe the first to answer.
Ask the title a question
Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, resolved, cool and earnest.
- character-ledplot-driven
- resolvedopen-ended
- cooloverwhelming
- earnestironic
- unpretentiousprestige
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Linux, Wii, Sega Mega Drive/Genesis, Android, PC (Microsoft Windows), iOS, Mac
- Developer
- Sega Technical Institute
- Publisher
- Sega of America, Sega Enterprises, Ltd., Tec Toy, Sega, Sega Corporation
- Released
- May 28, 1992
- Modes
- Single player, Multiplayer
- Perspective
- Side view
IGDB rating 8.3/10 from 40 ratings.
Screenshots






Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Galaga '88 198780% alikeBoth plot-driven, cool, resolved.
Wizball 198779% alikeBoth plot-driven, cool, resolved.
Adventures of Pip 201578% alikeBoth plot-driven, resolved, cool.
Toy Soldiers 201076% alikeBoth plot-driven, cool, resolved.
Both plot-driven, resolved, earnest.
PixelJunk Shooter 2 201174% alikeBoth plot-driven, resolved, cool.
Onikira: Demon Killer 201573% alikeBoth plot-driven, resolved, unpretentious.
Xenon 198873% alikeBoth plot-driven, cool, earnest.
Series · Both plot-driven, cool, resolved.
Tron 198259% alikeFilm · Both earnest, resolved, plot-driven.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.








