Game

Powerdrome 1988

Developed by Electronic Arts

  • Racing, Action, Science fiction

The Powerdrome racing series is now into its 24th year of high-speed high-octane action. Why race on flat 2D circuits when you can charge through a multi-textured half-pipe in small aircraft? Typhoon Racing have taken up the challenge, and entered you in their machine. There are 6 different circuits, with hazards including chicanes, tunnels and crusher gates. Shading to the sections marks out whether a corner or dive is coming up. There are 5 computer opponents to race against in one player mode, while a data link cable allows 2-player games. Each planet has its own atmosphere, and your machine's filters will need to be set to take account of this. Rain on some circuits necessitates a pitstop for a changeover. You are armed with afterburners, which can provide a speed use in open air but should not be overused. The Amiga version allows you to adjust the sensitivity of the controls - either way, joystick is easier to use but mouse is seen as ultimately being faster.

RacingActionScience fictionAtari ST/STE, DOS, Amiga

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Character

Plot-driven, unpretentious, earnest and grave.

  • character-ledplot-driven
  • unpretentiousprestige
  • earnestironic
  • gravecomic
  • warmbleak

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