Game

Making History II: The War of the World 2010

Developed by Muzzy Lane Software

  • Simulator, Strategy, Indie, Historical

Prepare for the ultimate grand strategy experience. International trade, religious and cultural strife, military campaigns, diplomatic negotiations... here, you control it all. Making History II: The War of the World gives players the power to take full control of any world nation, colonies, regions, cities, and military units during the time leading up to and during the Second World War. Armchair generals and fans of grand strategy can take their turns building great empires or protecting the world from tyranny during these pivotal moments in world history. In addition to nation-level trade and diplomatic concerns, you are tasked with managing region and city-level projects, choosing the right technologies to research, directing military movement and development, conducting international diplomacy, maintaining domestic stability and producing resources vital to making everything else possible. Developing production and research facilities in cities transforms them into centers of industry and technology. Upgraded cities can produce new units and unlock advanced technologies. At the region level, you can build large-scale defensive structures such as radar arrays and fortifications, develop transportation infrastructure, and expand the resource production needed to fuel your economy. Victory on the world stage will require that all levels of your empire work together towards your goals. Every turn offers countless decisions and options to move forward, writing the history of your empire. Will you block trade routes with your navy, choking off enemy supplies? Will you grant a restless ethnic or religious group independence to prevent widespread revolt? Will you build up your trade agreements and expand your influence with industrial might, or invest in an expensive, technologically advanced army to crush all opposition? In addition to keeping domestic and economic plans on track, you will be challenged by outside powers - Controlled by human players in a multiplayer match or period-inspired AI - that will pursue their own national agendas and interfere in the affairs of you and your allies. A shifting political and economic landscape keeps world powers busy adjusting plans, preparing for inevitable clashes.

SimulatorStrategyIndieHistoricalWarfareworld war ii - ww2grand strategywarsteamdigital distributionsteam playgamersgatepax east 2013pax prime 2010pax east 2010Linux, PC (Microsoft Windows), Mac

Log it

Sign in to log this.

Where do you stand?

Three questions people argue about. Answer first, then see how your circle and the community split.

  • Has Making History II: The War of the World aged badly?

    Sign in to answer

    Be the first to answer.

  • Would Making History II: The War of the World hit harder if it came out today rather than in 2010?

    Sign in to answer

    Be the first to answer.

  • Is the slow pace a feature rather than a flaw?

    Sign in to answer

    Be the first to answer.

Ask the title a question

Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.

Character

Epic, earnest, plot-driven and grave.

  • intimateepic
  • earnestironic
  • character-ledplot-driven
  • gravecomic
  • classical in formformally daring

Who loves it, who doesn't

No profiled raters yet.