Game

Fire Emblem: Radiant Dawn 2007

Developed by Nintendo SPD Production Group No. 2, Intelligent Systems

  • Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

Radiant Dawn is a turn-based tactics RPG and a direct sequel, 3 years have passed, to the game "Fire Emblem: Path of Radiance" for the Nintendo GameCube. It features new magic, class upgrades, weapons, and a reworked forging system. The game uses a somewhat upgraded version of the previous engine so the games look similar. You can carry over some data from the previous games save file but only a normal or hard mode file will work because a bug will cause the Wii to freeze if an easy mode save file is on the GameCube memory card. "Three years after the Mad King's War, the events of Path of Radiance. Daein, the war's instigator, and the victorious nation Crimea are still in the process of rebuilding. Although Crimea is ruled by Queen Elincia Ridell Crimea, Daein lacks a proper successor and is instead ruled by the occupation forces of the Begnion Empire. The Daein people are oppressed by the corrupt senate and imperial army. Now, a small band of freedom fighters struggle to end the long, dark night of Daein's oppression."

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