

Everyone's a Wally was the first arcade adventure game to feature multiple playable characters - a revolutionary feature at the time. Players began in control of Wally (a builder and handyman), but could switch to Wilma (his wife), and their friends Tom (a punk mechanic), Dick (a plumber) and Harry (a hippie electrician) - these last three names drawn from the placeholder phrase Tom, Dick and Harry. Herbert (their baby son) also appeared in the game as a mobile hazard NPC. The player cannot freely change character; the player begins in control of Wally and in order to switch must be on the same screen as the desired character. Those not being controlled by the player wander randomly around the map controlled by extremely simple AI - another feature that at the time had never been seen before. Lives and health (called "endurance") were tracked independently for each character, but the game ended if any character died. The aim of the game is to complete a day's worth of work for each character; each character has a job to do stereotypical of their skill - for instance, Wally has to build a wall, Wilma has to take back three books to the library, etc. Completing the job awards the character with a letter, which spells out a password to open a safe holding everyone's wages. The eventual password is "BREAK" - knowing this does not spoil the game since most of the letters can be seen before jobs are complete; the game requires them to be actually collected before allowing the safe to open.
Log it
Sign in to log this.
Where do you stand?
Three questions people argue about. Answer first, then see how your circle and the community split.
Has Everyone's a Wally aged badly?
Sign in to answerBe the first to answer.
Would Everyone's a Wally hit harder if it came out today rather than in 1985?
Sign in to answerBe the first to answer.
Ask the title a question
Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.
Character
Plot-driven, cool, resolved and spare.
- character-ledplot-driven
- cooloverwhelming
- resolvedopen-ended
- sparerichly built
- unpretentiousprestige
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Commodore C64/128/MAX, ZX Spectrum, Amstrad CPC
- Developer
- Mikro-Gen Ltd
- Publisher
- Mikro-Gen Ltd
- Released
- March 1, 1985
- Modes
- Single player
- Perspective
- Side view
Screenshots





Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Blocks That Matter 201176% alikeBoth plot-driven, cool, spare.
Head Over Heels 198771% alikeBoth plot-driven, cool, spare.
Wrecking Crew 198570% alikeBoth plot-driven, cool, spare.
PaTaank 199469% alikeBoth plot-driven, cool, spare.
Nazoler Land Dai 2-gou 198769% alikeBoth plot-driven, cool, spare; this one is more classical in form.
Cubetractor 201368% alikeBoth plot-driven, cool, spare.
MouseCraft 201467% alikeBoth plot-driven, cool, resolved.
Bishoujo Janshi Suchie-Pai 199366% alikeBoth plot-driven, cool, warm.
The New Scooby-Doo Movies 197254% alikeSeries · Both resolved, cool, spare; this one is more effortless.
Fun and Fancy Free 194753% alikeFilm · Both resolved, unpretentious, warm; this one is more effortless.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.










