Game

Booty 1984

Developed by Firebird Software

  • Platform, Action

Jim the Cabin Boy must make his way below decks to collect various items of booty (automatically picked up when he walks past it) strewn around the ship. When you have collected all the items from the Black Galleon's 20 holds, you will be given 45 seconds to locate the Bronze key to the next pile of booty. Clearing all booty a second and third (impossible!) time causes a search for the Silver and Gold keys, each increasing the game's speed and hazards. Jim will meet an untimely death if he falls through a trap door, drowns, is bitten by a ship's rat, or pecked by one of the Captain's parrots, or cut down by a Ghost Pirate, or blown up (some pieces of booty are booby-trapped to step lively, mates) or steps through a hold door into mid-air (heh! heh!)

PlatformActionCommodore C64/128/MAX, ZX Spectrum, Commodore 16, Amstrad CPC, Commodore Plus/4

Log it

Sign in to log this.

Where do you stand?

Three questions people argue about. Answer first, then see how your circle and the community split.

  • Is this Firebird Software's best work?

    Sign in to answer

    Be the first to answer.

Ask the title a question

Answered from what people have written, never made up: a verdict, how much when it's a matter of degree, and the sentences that say so, quoted with their names. Reviews here first, then TMDB's reviews and the title's Wikipedia plot and reception. If nothing settles it, you can put it to the curators.

Character

Plot-driven, unpretentious, cool and resolved.

  • character-ledplot-driven
  • unpretentiousprestige
  • cooloverwhelming
  • resolvedopen-ended
  • classical in formformally daring

Who loves it, who doesn't

No profiled raters yet.