

Serf City: Life is Feudal 1993
Developed by Blue Byte Software
- Real Time Strategy (RTS), Simulator, Strategy, Historical
A strategy game with cartoony graphics and an innocent line in humour. At the start of the level you choose a starting point, the intention being to get lots of flat land as well as resources to mine and ideally existing sources of trees, stones and water (for fish). Your people are vying for supremacy with up to 3 others. The gameplay focuses on resource management. Each building requires a certain amount of wood (and stones for some of them) to be constructed and requires particular resources to perform its function successfully. Food must be produced (either fish, bread (requiring a windmill, grain-farmer and baker) or pork (requiring a pig-farmer and butcher as well as the grain-farm) to feed the people working in mines to produce the iron, coal and gold (as well as additional stones). Huts and Watch-Towers are built to expand your territory, sometimes at the expense of an enemy's land (clever play involves targeting an area where your opponent has a crucial building, thus compromising his production). To finally win the level, you must defeat your opponents. Combat is fought one-at-a-time by the little soldiers and a victory results in all surrounding buildings being lost. The game features 30 preset missions. 6 tutorials missions will help beginners to learn the game mechanics. The game also offers the possibility to play semi-randomly (based on a 16-number key) generated maps. The map size varies from small maps, for quick matches, to large maps to, depending on how much RAM is available, huge maps, for very long matches as the fact that the in-game statistics can be displayed on a 50-hour scale illustrates. These semi-random maps can be played in single-player mode but can also be played by 2 players on one system, if you have 2 mice, in which case the screen is vertically split. Once upon a time in Ostvorpommern, in the lee of the new German migration movement, a vacuum is created in the eastern corner of the country.
Real Time Strategy (RTS)SimulatorStrategyHistoricalDOS, Amiga
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Character
Plot-driven, cool, classical in form and warm.
- character-ledplot-driven
- cooloverwhelming
- classical in formformally daring
- warmbleak
- unpretentiousprestige
Who loves it, who doesn't
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About the game
- Platforms
- DOS, Amiga
- Developer
- Blue Byte Software
- Publisher
- Blue Byte Software, SSI (Strategic Simulations, Inc.)
- Released
- June 30, 1993
- Modes
- Single player, Multiplayer, Split screen
- Perspective
- Bird view / Isometric
IGDB rating 4.2/10 from 6 ratings.
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