

Super Breakout is an arcade game released by Atari in 1978. It utilizes a Motorola M6502 (running up at 375 KHz) and, as the name suggests, is the sequel to Breakout, which was released two years earlier. There are three different modes to choose from: Double Breakout, the playfield for which contains in fifty-two orange blocks (5-14 points), fifty-two green blocks (1-6 points), two paddles and two balls, Cavity Breakout, which contains in forty-four orange blocks (7-21 points), and fifty-two green blocks (1-9 points), one paddle, and three balls (the second and third of which have to be freed before they come into play) and Progressive Breakout which contains fifty-two blue blocks (7 points) and fifty-two green blocks (5 points), one paddle, and one ball - and the blocks shall be lowered down towards the paddle, at a rate determined by the number of times the ball lands on your paddle, but as the ball destroys them, additional rows of blocks shall appear at the top of the screen and be lowered down towards the paddle at an increasing rate. This is also the only mode for which it's possible for a player to receive an infinite amount of points by playing, but the score display shall roll over at 10000.
Log it
Sign in to log this.
Character
Spare, plot-driven, earnest and grave.
- sparerichly built
- character-ledplot-driven
- earnestironic
- gravecomic
- intimateepic
Who loves it, who doesn't
No profiled raters yet.
Ask the title
A yes-or-no question, answered from what people wrote here, on TMDB and on Wikipedia. Never made up.
Reviews
No reviews yet.
About the game
- Platforms
- Arcade
- Developer
- Atari
- Publisher
- René Pierre, Subelectro, Video Games GmbH, Atari
- Released
- September 21, 1978
- Modes
- Single player, Multiplayer
- Perspective
- Side view
- Engine
- Motorola M6502
IGDB rating 6.5/10 from 18 ratings.
Screenshots
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Color TV-Game Block Kuzushi 197991% alikeBoth spare, plot-driven, earnest.
Block Buster 199788% alikeBoth spare, plot-driven, warm.
Point Blank 2 199687% alikeBoth spare, plot-driven, earnest.
Breakout 197687% alikeBoth spare, plot-driven, grave.
ZTetris 199687% alikeBoth spare, plot-driven, earnest.
Alleyway 198987% alikeBoth plot-driven, cool, earnest.
Galaxian 197986% alikeBoth plot-driven, earnest, grave.
Ball 198086% alikeBoth spare, plot-driven, earnest.
Countdown 198264% alikeSeries · Both plot-driven, spare, earnest; this one is more contemporary.
Prince: Sign 'o' the Times 198759% alikeFilm · Both earnest, grave, warm.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.






