

Ultima VI: The False Prophet 1990
Developed by Origin Systems
- Role-playing (RPG), Fantasy, Open world
Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples. Though believed to be mythological creatures the existence of Gargoyles was discovered shortly after the first expedition into the geologically unstable underworld. At first, they seemed content to remain in their subterranean domain, but recently they began appearing in our world, seemingly bent on doing us great harm. These diabolical nemeses have begun to seize our holy shrines and places of enlightenment. Scores of homes and villages in our land have been destroyed during nocturnal raids mounted by the daemonic fiends, while countless others stand empty and deserted. Local and government militias have organized in opposition to the calamitous invasion from below. Whole brigades of skilled warriors from Serpent's Hold have clashed with these tireless foes on the field of battle, but to no avail. The Gargoyles' methods suggest that they are searching for something of great value. It is even rumored that they may seek your destruction, though why this should be is not known to us.
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Earnest, epic, classical in form and grave.
- earnestironic
- intimateepic
- classical in formformally daring
- gravecomic
- character-ledplot-driven
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About the game
- Platforms
- PC-9800 Series, Sharp X68000, Commodore C64/128/MAX, Super Nintendo Entertainment System, Atari ST/STE, PC (Microsoft Windows), DOS, FM Towns, Amiga, Super Famicom
- Developer
- Origin Systems
- Publisher
- Pony Canyon, Fujitsu Interactive, Origin Systems, Mindscape, Inc.
- Released
- June 1, 1990
- Modes
- Single player
- Perspective
- Bird view / Isometric
- Time to beat
- 90 h completionist
IGDB rating 8.4/10 from 24 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both earnest, epic, classical in form.
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Both earnest, epic, classical in form.
Film · Both epic, earnest, classical in form.
Series · Both earnest, epic, classical in form.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









