Game

The Pawn 1986

Developed by Magnetic Scrolls

  • Adventure, Fantasy

The aim of this interactive fiction with graphics is to escape from the land of Kerovnia, where strange occurrences are routine. The Roobikyoub dwarves have been banished from the kingdom, which is not good as they produce high-quality whisky. King Erik is not popular for this decision, as some feel that ale brewers and mineral water bottlers have influenced him. Honest John the trader and Kronos the Magician play a key role in your journey, each offering sub-quests to attempt. The package includes a novella complete with map and decipherable hints, which are accessed by typing 'hint' followed by the code into the computer. Therefore, those with only a pirated copy would struggle to complete the game. Your score and the number of locations visited are both displayed in the title bar. The parser allows whole words to be deleted and unaccepted previous entries to be re-edited.

AdventureFantasyinteractive fictionAcorn Archimedes, Atari 8-bit, Commodore C64/128/MAX, ZX Spectrum, Atari ST/STE, Mac

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Character

Plot-driven, cool, earnest and classical in form.

  • character-ledplot-driven
  • cooloverwhelming
  • earnestironic
  • classical in formformally daring
  • resolvedopen-ended

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