

Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.
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Character
Plot-driven, grave, cool and spare.
- character-ledplot-driven
- gravecomic
- cooloverwhelming
- sparerichly built
- intimateepic
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About the game
- Platforms
- SG-1000, PC-8800 Series, Commodore C64/128/MAX, Sharp X1, TRS-80 Color Computer, DOS, Apple II, TRS-80, FM-7, NEC PC-6000 Series, MSX
- Developer
- Thinking Rabbit, Thinking Rabbit
- Publisher
- Spectrum HoloByte, Inc., Thinking Rabbit, Tandy, Sega Enterprises, Ltd., ASCII Corporation
- Released
- December 1, 1982
- Modes
- Single player, Multiplayer
- Perspective
- Bird view / Isometric
IGDB rating 7.1/10 from 17 ratings.
Screenshots
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Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
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Often played with
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