

Tomb Raider II is the second game of the Tomb Raider games series. It is an action game with platforming and puzzle-solving elements, similar in concept and gameplay to its predecessor. Most of the gameplay consists of traversing hazardous 3D levels utilizing Lara's athletic skills and solving environmental puzzles. The sequel puts more emphasis on fighting enemies, adding many human foes to the mix. Additional weapons include a harpoon gun, a grenade launcher, and an M16 rifle. Automatic pistols replace the magnums from the first game. The story begins one year after the events of Tomb Raider Unfinished Business. Lara Croft returns to discover the secret of the Dagger of Xian, a legendary weapon that was used by Chinese emperors to command their armies. It is said that a person can turn into a dragon by piercing his own heart with this dagger. When one of the emperors used it for that purpose, Tibetan monks manage to withdraw the dagger from his heart and return it to its resting place on the Great Wall. While investigating the legend, the archaeologist Lara Croft finds out that a powerful Venetian crime lord is hunting for the dagger, and must do everything in her power to prevent him from obtaining it.
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Character
Classical in form, earnest, plot-driven and grave.
- classical in formformally daring
- earnestironic
- character-ledplot-driven
- gravecomic
- unpretentiousprestige
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“Is Tomb Raider II better than Tomb Raider?”
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“Would a little humor have helped?”
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“Is Tomb Raider II a masterpiece, not merely a very good game?”
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About the game
- Platforms
- PlayStation 3, PC (Microsoft Windows), Mac, PlayStation, PlayStation Portable
- Developer
- Core Design
- Publisher
- Eidos Interactive
- Released
- November 21, 1997
- Modes
- Single player
- Perspective
- Third person
- Time to beat
- 10 h rushed · 23 h main story · 26 h completionist
IGDB rating 8.0/10 from 330 ratings.
Screenshots
Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Both earnest, classical in form, plot-driven.
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Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









