Game

The Labyrinth of Grisaia 2012

Developed by Frontwing

  • Adventure, Visual Novel, Action, Comedy

The Labyrinth of Grisaia is a Japanese adult visual novel, the second in a series of visual novels by Front Wing and the sequel to The Fruit of Grisaia. It contains five "After Stories" continuing all of the heroines' routes from the first game in addition to "The Cocoon of Caprice," a story which touches on Kazami Yuji's painful, complex past and explores certain mysteries left unresolved in the previous title. “Are things OK as they are?” In every second of every minute of the life the young man had lived, the same thought recurred in his mind. Looking back on his past, the girls he’d met in this peaceful life made him feel guilty, and his heart was tormented with that guilt. —That girl discovered the meaning of her birth She no longer needed to hide her true self— —Understanding what it means to struggle to live From the protected to to the protector — —To feel so, so glad to be alive. Since the young man started meddling in young women’s affairs, their gray orchard began to recover its former brilliance. “It is impossible to capture eternity. But surely, I can at least spend the rest of my life with your hand in mine, never letting go.” That was the one decision one young man kept in his heart…

AdventureVisual NovelActionComedyDramaRomanceerogensfw_patchPC (Microsoft Windows), PlayStation Vita, PlayStation Portable

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Character

Earnest, classical in form, contemporary and contemplative.

  • earnestironic
  • classical in formformally daring
  • contemporarynostalgic
  • contemplativerelentless
  • character-ledplot-driven

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