

Reach for the Stars 1983
Developed by Strategic Studies Group
- Strategy, Turn-based strategy (TBS), Science fiction, 4X (explore, expand, exploit, and exterminate)
Reach for the Stars is a space strategy game where players manage their own civilization in a 2D galaxy. Players compete against up to three AI opponents, focusing on economic management, planetary development, fleet construction, and technological advancement. The game emphasizes strategic planning and resource allocation over diplomacy or tactical combat, with customizable game parameters allowing players to modify the core mechanics to their preferences.
StrategyTurn-based strategy (TBS)Science fiction4X (explore, expand, exploit, and exterminate)turn-basedbink videoplanetApple IIGS, PC-9800 Series, Commodore C64/128/MAX, PC (Microsoft Windows), Mac, DOS
Log it
Sign in to log this.
Where do you stand?
Three questions people argue about. Answer first, then see how your circle and the community split.
Has Reach for the Stars aged badly?
Sign in to answerBe the first to answer.
Would Reach for the Stars hit harder if it came out today rather than in 1983?
Sign in to answerBe the first to answer.
Ask the title a question
Answered from the reviews and content notes on file, never made up. If nothing on file settles it, it says so.
Character
Cool, earnest, plot-driven and grave.
- cooloverwhelming
- earnestironic
- character-ledplot-driven
- gravecomic
- classical in formformally daring
Who loves it, who doesn't
No profiled raters yet.
Reviews
No reviews yet.
About the game
- Platforms
- Apple IIGS, PC-9800 Series, Commodore C64/128/MAX, PC (Microsoft Windows), Mac, DOS, Amiga, Apple II
- Developer
- Strategic Studies Group
- Publisher
- Strategic Studies Group
- Released
- December 31, 1983
- Modes
- Single player, Multiplayer
- Perspective
- Bird view / Isometric
Screenshots



Pairings
Companions we picked from the closest works, and how to take them.
Similar in taste
Closest on the same fourteen dimensions, from everything scored on Curator Co. Other media included when they land close.
Industry Giant II 200286% alikeBoth plot-driven, earnest, grave.
Both plot-driven, cool, grave.
Space Empires II 199583% alikeBoth earnest, plot-driven, grave.
Chris Sawyer's Locomotion 200483% alikeBoth plot-driven, cool, earnest.
Both plot-driven, cool, earnest.
Magnifico 201482% alikeBoth plot-driven, earnest, cool.
Railroad Tycoon II 199881% alikeBoth plot-driven, cool, earnest.
Oriental Empires 201681% alikeBoth earnest, plot-driven, grave.
Star Trek 197349% alikeSeries · Both earnest, cool, epic; this one is more richly built.
Triple Cross 196646% alikeFilm · Both classical in form, cool, unpretentious; this one is more intimate.
Often played with
Similar games per IGDB. Opening one adds it to Curator Co.









